Winning Eruption is more about staying alive than scoring kills. That effect lasts until you run out of Primed players, so it's easier to get kills during the Hunt, and while your whole team won't earn extra points (unless they are also Surging or Primed), it's easier for more players on your team to attain the higher kill streak tiers. Not only does the Primed player get a boost to ability energy, but so does the rest of the squad. Having at least one Primed player triggers the Hunt, and even if you're not racking up a ton of kills in a streak, having a Primed player on your team is a major goal. When you're Primed, you're also visible to all the other players in the match, helping your teammates try to defend you, while making you a target for the enemy squad. The timer is extended whenever you earn a kill or an assist, but if the timer hits zero, you'll explode (or erupt, get it). However, you also have a timer counting down on your character. When that happens, you earn three points per kill and your abilities charge even more quickly. Your goal when you're Surging is to keep earning kills until you unlock a streak of five kills or more. Earn five kills and you'll become Primed, earning three points per kill. Kill streaks make you Surging, which gives you an additional point for your kills. When you get more than one in kill in a life, you gain a buff called "Surging." While you're Surging, you gain ability energy on additional kills, and earn an extra point per kill. In Eruption, there are no control points, but you can still trigger the Hunt by performing well in gunfights.Įruption focuses on kill streaks-killing or assisting on kills of several players without dying yourself. The new Eruption mode has similarities to what you might remember from the old Control version of Iron Banner, which centered on the idea of "The Hunt." In Control, you activated The Hunt by capturing all three control points on the map, which triggered a short period in which the team who captured the points earns three points per kill. The Control and Rift modes are off the table this season, so don't expect to play either one until sometime in the future. Last season, all Iron Banner matches were Rift matches, and this season, all Iron Banner matches are Eruption matches. Iron Banner is very different this season, and it might not be immediately obvious what you're facing when you jump into a match. Here's how the new mode works and the strategies you should use to win ahead in Iron Banner this week. Wins are your greatest benefit for gaining rewards, so while just participating is good, playing well is even better. To gain the rewards from Iron Banner, you just need to play matches you'll unlock four different Pinnacle weapons as you complete matches, and can get additional rewards for gaining reputation. There's no Iron Banner quest during this season, and old Iron Banner bounties have been removed from the game. Eruption is all about working together with your team to achieve kill streaks and to protect each other while you have one going. The new mode changes Iron Banner significantly it's a totally different approach from last season's Rift mode or the Control mode we've been playing for years. This season, Iron Banner is a little different-it focuses on the new "Eruption" mode. The Iron Banner returns to Destiny 2 this week, marking the first of the competitive event's appearances during Season of Plunder.
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